About
I’m Erin Holmes
Erin Holmes
in so little words…
Erin is an eclectic soul. An Erin loves adventure, culture, and depth. Erin is a seeker, a maker, a do-er. Erin is fluid, flexible, and resourceful. an Erin enjoys the miniscule details of everyday life - the fog rolling over the hills, the pattern of oatmilk swirling in coffee, the new root growth of a propegated plant.
I come from a mixed world where growing up all I wanted to do was fit in, and now having grown, all I want to do is remain unfitted. I won’t bore you with my underdog story (no matter how true and exciting), but I will tell you it led me to learn how to forge my own path, how to be an independent individual, and how to love exploration, diversity, and unfamiliarity.
I studied a Masters of Science in Sound Design and Audiovisual Practice at the University of Glasgow. Since then, I have been forging my way as a Sound Designer and Composer creating meaningful game audio and soundtrack experiences, as well as composing production music for film, television, and other media.
Currently, I am a Sound Designer at Survios, a game development studio headquartered in Los Angeles. In my spare time I surf, skate, climb, paint, hike, explore, do the occasional VO gig, and produce music under the artist name AERYN
If there was one simple change I could make in the world, it would be that we all take a moment every day to notice ourselves, and the people and things surrounding us… then see a new perspective - someone else’s what, where, and why. I truly enjoy the detail of an environment - the individual components which create a world. To me, it is all about where, what, and why; being aware in a place and of one’s relation to that place. What it’s like to be in a space; whether it be sounds, sight, or feeling, they all come together to create the perfect emotional response.